Character Portrait #3: Schmidty

Schmidty

Cleric (Level 2)
17 Strength (+2 bonus on Hit rolls, damage rolls, and opening doors)
15 Intelligence
15 Wisdom (Bonus Spell)
15 Dexterity (+ 1 bonus to missile fire Hit rolls, - 1 Armor Class bonus, +1 Initiative)
15 Constitution (+ 1 bonus to hit point rolls)
14 Charisma (+1 Reaction Adjustment)


Armor Class: -1 (includes Dexterity, Greathelm, Plate Mail, and Shield)
Hit Points: 7 (includes Constitution adjustment)
Money: 140 Gold Pieces
XP: 2,704

Equipment:
Backpack
Flail
Holy Symbol (Lightning Bolt)
Iron Rations (2)
Iron Spikes (4)
Lantern
Large Sack
Mirror
Oil Flask
Rope (50')
Sword
Tinder Box
Torch (6)
Wineskin

Background: Due to his experience and charisma, Schmidty is a natural leader. The Elf, Salvine is his old comrade, and Lumberjack is his nephew. No one knows how Schmidty lost his eye, or what other disfigurements his ninja hood conceals.

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