After much thought and a few discussions with players, the following changes will be implemented as permanent House Rule changes (with a 2/3rds majority vote of course!)
Initiative - Will remain 1d10 + Dexterity Modifier + Weapon Speed, with highest going first. (I know, I'm surprised, I thought this was the clunkiest of systems yet the players refused to simplify it.)
Cleave - Will be an exclusive class ability of Fighters.
Detect/Read Magic - This was not made clear in the first draft of the House Rules, but both Detect Magic and Read Magic are class abilities of MU's and Elves, rather than spells. Read Magic functions all the time, and Detect Magic is 10' per CL in a single direction, requiring a turn of concentration. Clerics are still required to cast Detect Magic as a spell.
*Edit* After some more thought and taking the lower than expected armor class values into account, I will be instituting the following additional house rule - Gang Up
Gang Up - Characters targeted by multiple melee attacks in a single round, suffer a cumulitive +1 penalty to AC for each attack beyond the third (4 = +1, 5 = +2, 6 = +3 etc.)
So that's all for now folks. - Chaz
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