Here are the two new monsters which feature in the upcoming module. I admit that these critters are completely untested, and I hope that I can adjust them on the fly if the situation demands it. Included is some amateur art by yours truly. Please excuse its dubious quality - Chaz.
Beastman
Armor Class: 6 (Ring Mail)
Hit Dice: 2+2
Hit Points: 10
Attacks: 1 (Stone Battleaxe)
Damage: 1d8 + 1(Strength)
Move: 90(30)
Save As: Fighter 2 Morale: 9
XP: 45
Note: +1 to hit, +2 damage when wounded
No. Appearing: 3 - 12
Treasure Type: (P) D
Alignment: Chaotic (Evil)
A terrible mixture of goat, boar, and hawk, Beastmen are shambling abominations. Loathing the touch of worked metal, Beastman strike with stone axes and wear armor of leather and bone. The largest and most aggressive (3 HD) goad the rest into battle with their terrible, barking cries. Beastmen instinctively recognize other servants of their master, and will follow their commands implicitly.
Odontomachus
Armor Class: 5
Hit Dice: 6+1
Hit Points: 25
Attacks: 2 Claws and 1 Bite
Damage: 1d4/1d4 and 2d6
Move: 120(40)
Save As: Fighter 4 Morale: 10
XP: 225
Note: Bitten take auto-damage and no move
No. Appearing: 2 - 6
Treasure Type: Nil
Alignment: Neutral (Evil)
The primordial stock from which all lesser wolves descend, the Odontomachus or the “iron-bite wolf” is a ferocious predator of a lost age. Low to the ground and stocky, the creature is nearly the size of a mule. Its massive head and jaws are longer than a man’s arm, and capable of grinding bone. An ancient creature, the few that remain are prized pets summoned or resurrected by magic.
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