A Brand New Game

Here's the list of game possibilities I presented my players after the conclusion of our long-running, Ruins of Adventure using Castles & Crusades. SPOILER - #4 emerged victorious. I was happy to run any of these, but I must admit I was a little bummed that Carcosa didn't come out on top. Next time. 

New Game Possibilities:

1.) Direct Sequel: D&D game set in the Forgotten Realms, following the extended exploits of the Phantastic Phlan Phorce Phour. Would be a high level game featuring legendary locations, iconic monsters, and mass combat!

2.) Space!!!:Military science fiction using D&D rules as a base. Navigate the tumultuous politics of the Tenebrous Nebula sub-sector. Space marines, xenomorphs, star-fighters,and ancient alien ruins. Inspiration: Traveler, Starcraft, Mass Effect, etc.

3.) Sandal& Sorcery: A bronze-age fantasy of gritty heroism set in a mythic antediluvian civilization. Would start in the arena of an ancient and oppressive empire. Inspiration: Kull of Atlantis, Sinbad and the Golden Voyage, Dark Sun Setting, Hyperborean Age,etc.

4.)Gunpowder & Witchcraft: Play a witch-hunter in a land overrun by supernatural horror. Gothic, Germanic setting, age of reason era technology.Vampires, Werewolves, Ghosts, and Demons likely antagonists. Inspiration:Solomon Kane, Ravenloft Setting, Van Helsing, etc.

5.) Gonzo Game: Planetary adventure mixed with Call of Cthulhu. Play a cyborg/mutant/wizard, ride dinosaurs into battle, wield ray guns, and fight against the minions of the Great Old Ones. Inspiration: John Carter of Mars, Den (of Heavy Metal), Cadillacs and Dinosaurs, etc.


After #4 came out as the definitive winner, I decided to write up a Campaign Pitch to get the players in the right head set to make characters. This is what I came up with (borrows heavily from MTG's Innistrad, which served(serves) as primary inspiration):

New Campaign: Shadows over Vysehrad 

In the land of Vysehrad, no one questions the existence of evil. Since the beginning, man has battled against the forces of darkness. Packs of werewolves emerge like the tide, drawn out by the moon, their humanity washed away by animal rage. Ancient vampire families bare their fangs at the scent of human blood. Hordes of the walking dead lurch across the foggy moors, driven by a hunger for the living. Surgically created abominations twitch to life in alchemists' laboratories. Geists haunt the huddled human towns and terrify travelers along the dark crossways in between. From Vysehard's deepest chasms, powerful demons and impish devils plot humanity's downfall, their influence spreading into all echelons of human society.

Still, there are those who are willing to stand against the night. Members of an ancient and sacred order, dedicated to the preservation of life and the banishment of evil. Armed with intimate knowledge of your foe’s weaknesses, holy relics, and miraculous powers of faith, you venture into the haunted places of the world. You are a brother of the Ordo Ex-Malificarum, and now is the time of the inquisition!
 

Synopsis: As a Witch-hunter, you will hunt and kill Vampires, Werewolves, Demons and more!
System: Modified D&D (See Rules)
Genre:
Gothic Horror, Dark Fantasy, Pulp Adventure
Inspiration: Innistrad Block, Averoigne Cycle, Dracula, Van Helsing, Brotherhood of the Wolf, Dark Heresy, World of Darkness
 

Things to Know Before Play:
This journey will be the first time you’ve left the outpost at Ravensroost since you came here to be trained as a boy. Now you are a Noviate, a brother in training. In order to be considered for full initiation, you must complete one last task – assist your aging mentor, Furan Leopold, to complete his final circuit as a Prelate. If you succeed, Furan will join the ranks of the Perfecti before he dies, and you will become a brother of the Ordo Ex-Malificarum.
 

The first stop on Leopold’s circuit is Barluex, the seat of Videns Parish. Usually a quaint and peaceful village, word has reached you of a brutal murder, taking place just days after the famous Vintner’s Fest…

      

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