Orlane (Human Village, ~600)
Orlane is a small but important village built on the banks of the RĂ¯me River. About 600 people live here in crudely whitewashed wooden dwellings. Most of the villagers are farmers, trappers, or fishermen. The village Reeve is Flaccus Boyle, but most decisions are referred to either the Elder (Jay Scarlet) or the Priestess (Ashmi Dev.) A large, gothic cathedral lies on the riverbank opposite the village. It is dedicated to the hero St. Simone, who’s remains are said to lie within.
1. This is the home and office of Reeve Boyle (F2) and his two sons (F4/F3, Sturm and Drang). A run-down barracks is attached, and it houses the militia in times of crisis. The Reeve is wary of visitors, and advises them to conclude their business and move on. *Secret* The Reeve is allied with the cult, though he and his sons are not members themselves. The Reeve’s “cut” includes the magic arms and armor used by his sons, and a hidden lockbox containing 345 gp, 890 sp, and 1,250 cp.
2. This is the home and shop of Faruq, the Moneychanger. The home is built of cut-stone, and is windowless with two heavily-reinforced doors. Faruq operates the establishment on behalf of the powerful Magnus & Sons, and he guarded at all times by four men (F2). Faruq provides the following services: currency exchange (5% charge), banking (including letters of credit), and appraising and purchasing jewelry and gems (up to 75% value). An armored caravan collects profits once a season. *Secret* One of Faruq’s guardsmen is in league with the cult, and is conspiring to rob him!
3. This is the village’s only inn, the Happy Harvest Inn. The proprietor is the rat-like Crosby Mather, and he greets visitors with great ado. Services are good quality and of standard price, unless Mather’s suspicions are aroused. From then on, all prices are doubled. *Secret* Mather is a low ranking cult member, and his duty is to intercept and deal with outsiders. If Mather determines the party is a threat, he will attempt to drug them for a later ambush. Two cult assassins (T4/T3, Dreg and Lars) are always on hand, disguised as guests.
4. This large weathered barn is the Blackmane Stables. Dag Niles the stable master is a decent man, providing stabling services for the standard rate, as well as cheap lodging for the desperate. Dag and his family live in a nearby cottage. *Secret* Dag is a shrewd business man, and he keeps a small fortune in a locked chest in his cottage. The chest contains 550 gp, and 1 gem (200 gp).
5. This is the workshop and home of Wurwood, the smith. Wurwood and his sons are unfriendly, but will deal with paying customers. All standard items are 75% likely to be stocked, though weapons and armor are only 25% likely. *Secret* Wurwood is a cult member in the final stages of transforming into a beastman. He can barely control himself and if even slightly provoked, he savagely attacks (18 strength).
6. This is the Half Moon Pub, a small but popular eatery and pub. The vivacious Bella and Luc Osgood are kind and fair, offering superior services for standard prices. Travelers here are rare, and they will be regarded with cool suspicion until their intentions are proven. *Secret* The Half Moon has become the gathering place for villagers who have noticed the recent strangeness. Speculation takes place in hushed voices in private backrooms.
7. This small hut is sheltered by a ring of stately elms. It is the home of the Ramu, an eccentric and possibly senile hermit. Ramu is generally considered a nuisance, but he is known to tell a good tale from time to time. *Secret* Ramu is actually a wizard of moderate power who has chosen a life in disguise for unknown reasons. Ramu will not reveal his true identity to anyone he does not trust. If he is discovered, Ramu will sell the following potions: Antidote x 2 (7 HD) - 500 gp each, Healing x 4, 1d6+1 hp, 250 gp each, Potion of Speed x 1 - 750 gp.
8. This towering, domed structure is the famed Cathedral of Orlane. It is surrounded by a 20' tall stone wall, and its brass gates are closed and chained. Knocking on the gate will summon a robed acolyte who explains the Cathedral is closed for repairs. Persistent characters have a chance of seeing the Priestess herself, though she is evasive and tight lipped. *Secret* The Cathedral is the center of cult activity in Orlane, and causing a scene here results in a cult ambush during the next night. Under no circumstances are characters freely admitted.
Seal of Orlane |
No comments:
Post a Comment